Ray-Ban Facebook Glasses: Good, Bad, and not quite the AR I got the Ray-Ban Facebook ‘AR’ smart glasses over the weekend. So first off, they are not AR. However, I fully understand when Mark pitches these are a step in that direction. And fair enough, building a system to allow wireless media communications from the glasses to a phone, and setting up a publishing platform… Read More
TikTok parent Co. ByteDance may buy Pico, why that is big news for AR/VR Well, seems the deal went through! Right now, its still a rumor, but let say the ByteDance Pico deal goes through. What does that mean for the AR / VR space? Currently the consumer VR space is pretty much dominated by Facebook with the Oculus Quest. A very good device, lots of content, very affordable… Read More
Snap Glasses are ok, but $500M for WaveOptics is really interesting Recently Snap dropped on us their new dev version of AR glasses. There was not much on specs, save 2000 nits (1000 per eye I guess) waveguide displays. Since its tethered I would guess its pretty much following most of the other AR glasses I have seen pop up based on the QC chip.However, what… Read More
With consumer AR; function follows form. Consumer AR use cases for Nreal glasses I’m going to start this post with this statement: With consumer AR; function follows form. Now for most of you, you might remember the old design mantra; ‘Form follows function.’ For those that are unfamiliar, it basically implies design what you need first, then the form will follow. As a past Berkeley Architecture student this… Read More
Nreal AR Glasses day o: The good and the bad I just got the Nreal AR glasses dev kit. I’m going to skip unboxing and intro stuff since there are plenty of those on the web already. So this is a day 0 review, what I did as soon I got them. So lets jump right in. First off, the glasses do not fit me… Read More